3D and camera
Layers turned in space, depth, and a camera that looks at them.
- Camera: depth and parallaxA layer's Depth sets its distance from the camera. Far layers draw smaller and slide behind near ones.Open in the editor
- Haze: far layers fade awayHaze tints layers toward one color the farther they are from the camera.Open in the editor
- 3D layers: turn a flat layerTilt, Turn and Spin swing a layer out of the poster's flat plane, so it leans away like a card.Open in the editor
- Copies in depth: a ring tunnelOffset Z pushes each copy farther from the camera, so a row of copies becomes a tunnel.Open in the editor